Nationally, the median is $75,000 — Victoria sits $2,500 above the national figure. See the national picture →
Take-home on the median Game Developer salary of $77,500 — after $14,038 income tax and $1,550 Medicare levy (2025–26 resident, no HECS, private hospital cover).
Reported total pay for Game Developer roles by employer — medians include bonuses and other cash compensation, so they sit above base-salary figures.
| Company | Median total pay | Typical range |
|---|---|---|
| Immutable★ 4.1 | $164,951 | $159,623 – $170,278 |
| Ludeon Studios | $100,032 | $95,205 – $104,858 |
| SkyWind Group★ 2.7 | $89,800 | $86,160 – $93,440 |
| Firemonkeys★ 3.9 | $89,318 | $85,799 – $92,837 |
| George Washington University★ 4.0 | $87,618 | $83,631 – $91,605 |
Median base salary and range where enough data exists — every figure labelled with its source.
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Salary figures are market estimates built from third-party data and community submissions — they show what the market pays, not what any individual employer will offer. Take-home figures are 2025–26 estimates for an Australian resident with private hospital cover and no HECS debt. General information only — not financial or tax advice.
| Wicked Witch Software★ 4.0 | $80,984 | $77,485 – $84,484 |
| Ainsworth Game Technology★ 3.5 | $80,160 | $77,592 – $82,728 |
| SAE Institute★ 3.4 | $79,893 | $77,139 – $82,646 |
| PlaySide Studios★ 3.6 | $74,970 | $71,345 – $78,595 |
| Academy of Interactive Entertainment★ 3.9 | $69,778 | $66,705 – $72,852 |
| Crown Resorts★ 3.8 | $67,184 | $51,751 – $81,194 |
| Freelancer★ 4.1 | $65,050 | $63,044 – $67,055 |
| Swinburne University of Technology★ 4.1 | $64,876 | $61,992 – $67,760 |
| Australian Football League★ 4.1 | $63,706 | $61,058 – $66,374 |
| Big Ant Studios★ 2.5 | $61,500 | $60,000 – $63,000 |
| Suspicious Jam | $59,910 | $57,040 – $62,781 |
| Big Zinc★ 3.0 | $51,218 | $49,281 – $53,174 |
| Tkm9 Group★ 2.0 | $50,176 | $48,301 – $52,051 |
| Tantalus★ 3.5 | $49,684 | $47,771 – $51,596 |
| Freelance★ 4.3 | $44,830 | $43,288 – $46,373 |